Understanding The Ux Design Process
A design is basically a blueprint or design for the fabrication or production of an object, usually of a complex structure, and/or for the implementation of that design or blueprint in the form of some physical product, process or activity. The word ‘design’ itself denotes the process involved in generating or conceptualizing a design. Design is usually used as a word in association with art or architecture; however, the history of design goes back much further than either of these disciplines, and its history can be traced back to the earliest known writing systems. The history of design can also be traced through the history of science, technology and art all of which have had significant impacts on how we design today.
Designers have taken this art and architecture into much greater depth through the use of computer-aided design (CAD) software packages which enable designers and architects to create 3D digital product models or digital models of complex structures, such as buildings, bridges and space stations. Designers can use these to develop concepts, as well as to produce physical product designs which they can then implement themselves using traditional manufacturing methods and techniques. They can also use these digital models to test the robustness of their own designs, which can be extremely valuable if a client ever needs to do a physical product inspection or to make any changes to a particular design that the designer has produced.
Design is a verb, but it is not limited to just the creation of visual product models or structures. It also often refers to the process by which a designer develops a concept or a set of objectives and then works out how to achieve those objectives. In some ways the two processes are linked: in the early 20th century the German philosopher Martin Heidegger used the concept of a ‘Schema’, or set of abstract ideas or principles, to develop his philosophy of aesthetics. Heidegger then applied this principle to the design process in order to say that a designer must first have an aim or purpose for creating a design and then work out how best to achieve this goal through the means of a blueprint. Heidegger’s idea is that a designer must work through the aim or purpose which he/she has firstly identified in order to arrive at a concretely workable blueprint.
Ux Design stands for ‘union’, and this is often considered to be a key role in a designers/architects studios. Ux design can refer to the visual union of a virtual reality system (often represented in 3D or photorealistic form) with the real world. This can be thought of as a digital simulation of the real world into a digital product (for example a digital replica of a car). The intention of the user of the product – the client – is therefore taken into account at all stages of the design solution. This is because the aim or purpose of the digital product is essentially what drives the design process as a whole.
So in essence, the purpose of the designer/developer/architect/user is to satisfy the customer need before the designer even begins to start on any design works. This is usually referred to as the loop of chain reaction. The chain reaction is represented by the diagram shown below. This shows the interaction of all the stages of a digital product development (from initial idea to final production) as well as the client satisfaction. As you can see, the design works starts from the client who then gives the requirements, the designers create the Ux simulation of their imagined world, and the developers implement the design works using software/hardware designed to deliver the end results. In a more concise way, the design works starts with the client & designer who identify the need & satisfaction of the end users, create a digital product, deliver it, and interact with the end users for final user satisfaction.
To sum it up, a good a design solution must first be able to meet the needs of its users and then satisfy them in the end. It must deliver realistic, clean & appealing designs with Ux memory optimization and RTM (roid memory) optimization. It must have a flexible & customizable architecture and support for advanced Ux design components such as mesh, shaders, cameras, lighting, and skeletal structures. Furthermore, it must support a wide range of graphics formats such as UMD, DXF, PVR, CAV, and WMM. It must also support mobile platforms such as iOS, Android, Blackberry, Windows, Symbian, and Mobile Linux/TVO.